The Veil Marauder Unlock Requirements

Marauder suits characters built around chase potential and high mobility. Even though unlocking it requires both Sins and Offerings, Marauder functions as a full standalone class. You can run its complete pure kit or later slot its signature dash into a hybrid setup.

Keep 1,000 Silver ready in your inventory before starting. Reaching Echo Hold within the time limit only updates the quest stage; you must return to Dash and pay the 1,000 Silver fee to finalize the unlock.

PrerequisitePreparation Step
15 SinsUse an Idol of Hatred from Weeping Crypt or defeat players of equal or higher prestige
15 OfferingsUse a Stone of Accord from Weeping Crypt or complete bounties
1,000 SilverKeep currency in your bag for the post-run payment
Echo Hold RouteScout the on-foot path before triggering the timer
3-Minute RunStay strictly on foot; do not use waypoints or teleportation

Find Trainer Dash in Ironkeep

Trainer Dash is located inside Ironkeep. Enter the central building and head up to the second floor; Dash is waiting inside one of the cells. Make sure your Information menu shows at least 15 Sins and 15 Offerings before speaking with him.

Echo Hold is your run destination. Talking to Dash initiates the 3-minute countdown immediately upon accepting the trial. Do not accept the quest blindly—walk the terrain between Ironkeep and Echo Hold once beforehand so you know the turns.

GAMEPLAY FOOTAGE2:31 START

Marauder trainer location and Echo Hold run route

Preview in-game menus, stats, routes, and gameplay footage.

Watch on YouTube ↗

Playing loads YouTube’s video player. You can also open the original video.

Complete the 3-Minute Run to Echo Hold

Route familiarity is essential for beating the clock. Backtracking at a wrong fork can cost you the run. Keep your stamina managed so you can sprint past enemy encounters without getting dragged into combat.

Do not use waypoints or teleportation skills during the run. The trial requires reaching Echo Hold strictly on foot. Once the objective marks as completed at Echo Hold, make your way back to Ironkeep.

  1. Scout the destination first

    Locate Echo Hold and identify key landmarks along the route before speaking to Dash.

  2. Start during daylight

    Accept the trial during day cycles to maintain clear visibility through junctions and obstacles.

  3. Sprint strictly on foot

    Run directly to Echo Hold without stopping. Bypass wandering mobs, skip loot, and avoid all waypoint travel.

  4. Confirm objective completion

    Enter Echo Hold and check your quest tracker to ensure the destination objective registers before heading back.

GAMEPLAY FOOTAGE6:42 START

Echo Hold quest completion and 1,000 Silver payment

Preview in-game menus, stats, routes, and gameplay footage.

Watch on YouTube ↗

Playing loads YouTube’s video player. You can also open the original video.

Troubleshooting the Timed Run

If you arrive at Echo Hold and your quest tracker has not updated, check your active timer and objective status. If the time expired or the checkpoint failed to register, speak to Dash again in Ironkeep to restart the timed trial before making another run.

Issue EncounteredRecommended Action
Unsure of path at junctionsRun a practice lap to Echo Hold before accepting the trial
Accidental waypoint useReturn to Dash, restart the trial, and stay on foot throughout
Trapped in enemy combatFocus on running, break line of sight, and avoid attacking mobs
Timer ran out before arrivalManage stamina bars, sprint during daytime, and avoid detours
Dash still prompts for the trialCheck your quest log to verify Echo Hold was logged as reached

Pay the Silver Fee & Equip Marauder

Return to Dash in Ironkeep after completing the run. Speak with him, hand over the 1,000 Silver fee, and watch for the Class Quest Complete confirmation.

Character Info panel showing the equipped Marauder class, slotted abilities like Flashstep and Surge Aura, and tracked Sins and Offerings counts.
Check the Character Info screen to see your equipped Marauder setup and current Sins and Offerings. yelixo ↗

Open your character Information screen to view and equip Marauder. The class provides active mobility tools including Surge Aura, Vanishing Gambit, and Flashstep. Test ability timings in an open area to get comfortable with the kit.

Marauder Speed Boost & Resistance Trade-off

Marauder’s passive, Crippling Haste, delivers a +8% Speed Boost alongside a −10% Resistance Boost. The negative value indicates reduced resistance rather than bonus defense. Use your mobility and quick positioning to evade incoming strikes rather than trading hits head-on.

If you plan to use Marauder skills in a hybrid loadout, keep in mind that mixing skills removes the pure-class bonuses. Decide whether borrowing a specific dash fits your build without relying on the passive speed modifier.

Crippling Haste ModifierDisplayed Value
Speed Boost+8%
Resistance Boost−10%
Marauder Crippling Haste tooltip showing plus eight percent Speed and minus ten percent Resistance.
The Crippling Haste class card displays +8% Speed Boost alongside a −10% Resistance penalty. Red ↗

Quick answers

Can I use waypoints during the Marauder run?

No. The trial requires traveling to Echo Hold strictly on foot within 3 minutes. Using waypoints breaks the requirement.

Where exactly is trainer Dash located?

Dash is in Ironkeep, on the second floor of the central structure inside a cell.

Does Marauder grant positive damage resistance?

No. The Crippling Haste passive card specifies a −10% Resistance Boost, lowering your damage resistance in exchange for a +8% Speed Boost.

Gameplay sources & further reading
RECOMMENDED GUIDES

Continue your progression.