The Veil Classes at a Glance
The Veil classes like Marauder, Sky Sentinel, Duskwing, and Cultist each offer distinct combat roles and unlock challenges. Depending on the path, trainers require reaching an alignment threshold in Sins or Offerings, completing a trial or kill quota, and paying a Silver completion fee where required. Review the requirements below, then follow the dedicated guide for your chosen path.
| Class | Prerequisites | Unlock Task |
|---|---|---|
| Marauder | 15 Sins + 15 Offerings; 1,000 Silver | Run on foot to Echo Hold within 3 minutes |
| Sky Sentinel | 30 Offerings; Sky’s Reach access | Defeat 5 Angry Nimbus in Glade rain |
| Duskwing | 30 Sins; 1,000 Silver | Defeat 100 monsters or gladers for Asmodeus |
| Cultist | 30 Sins; 1,000 Silver | Defeat 75 monsters inside Weeping Crypt |
The Veil Sins, Offerings & Alignment Prerequisites
Sins and Offerings are character alignment thresholds required by class trainers to unlock The Veil classes. Marauder requires an even split of 15 Sins and 15 Offerings, Duskwing and Cultist demand 30 Sins, and Sky Sentinel requires 30 Offerings. Holding 30 Sins will not satisfy a 15/15 requirement—each pool is tracked separately.

Consumable items obtained in Weeping Crypt provide a direct way to build alignment for The Veil classes. Use an Idol of Hatred to increase Sins, or use a Stone of Accord to gain Offerings. Check the exact item in your inventory before using it, and clear surrounding crypt corridors first so you can manage your items safely.
You can also build alignment for The Veil classes through active gameplay: eliminating players of equal or higher prestige contributes toward Sins, while completing bounties and assisting stranded explorer NPCs in the maze builds Offerings. Check your active totals anytime under the character Information menu.
Find The Veil Class Trainers

Marauder: Dash
Meet Dash in Ironkeep with 15 Sins and 15 Offerings, then sprint to Echo Hold on foot to unlock the Marauder class.
Sky Sentinel: Cyrus
Travel from Shimmering Sanctum to Sky’s Reach with 30 Offerings, then hunt Angry Nimbus.
Duskwing: Asmodeus
Find trainer Asmodeus at The Lone Pillar, eliminate 100 qualifying targets, and pay 1,000 Silver for Duskwing.
Cultist: Cultist
Navigate deep into Weeping Crypt, defeat 75 crypt enemies, and complete the initiation with the Cultist trainer.
Other The Veil Classes to Explore
Additional The Veil classes expand your options for support, brawling, and specialized builds. Paths like Crusader, Gladiator, Florist, and Hive Disciple let you branch into frontline healing, raw melee pressure, or status effects. Compare their playstyles to decide which abilities to pursue or incorporate into hybrid builds.
| Class | Focus & Alignment | Next Step |
|---|---|---|
| Crusader | Healing and frontline defense (30 Offerings) | Review Crusader hybrid loadouts |
| Gladiator | Melee combat and rage (30 Sins) | Speak with the trainer and complete the 30-Goblin trial |
| Florist | Nature-themed abilities | Locate trainer and inspect skill cards in-game |
| Hive Disciple | Swarm and insect-themed abilities | Inspect trainer dialogue before dedicating alignment points |
The Veil Super Classes, Ultra Classes & Hybrids
A hybrid setup combines Dash, Aura, and Ability skills from different The Veil classes you have already unlocked. For example, you can combine skills from Marauder, Sky Sentinel, and Crusader across your available slots. Hybrids configure active skill slots; they do not alter weapon damage types.
Running a hybrid setup between The Veil classes forfeits the pure-class passive stat bonus that comes from equipping a unified class kit. Evaluate whether the utility of an individual skill outweighs the loss of pure-class passive buffs before locking in your loadout.
The Veil Ultra classes have a distinct design history. In February 2026 developer design notes, Ultra classes were planned as exclusive endgame paths where skills cannot be mixed into standard Super hybrid slots, with Kharvos designated for path resets. Treat this as background context and inspect your active in-game menus to confirm current rules.

Quick answers
Is Marauder considered a hybrid class?
No. Marauder requires both Sins and Offerings to unlock, but functions as a pure class with its own unified kit. A hybrid only exists when you mix Dash, Aura, or Ability skills from different unlocked The Veil classes.
How do The Veil classes differ from Weapon Mastery?
The Veil classes provide active Dash, Aura, and Ability skills along with passive class perks. Weapon Mastery (Melee, Cast, Summon) is trained separately and governs the ability to equip matching Legendary weapons.
Can I combine The Veil Ultra class skills into hybrid loadouts?
In developer design notes, The Veil ultra classes were designed as exclusive paths whose skills cannot be combined into standard hybrid setups, requiring a reset through Kharvos to change paths. Check current in-game options for active rules.